So we have a bit of action and lots of skills/abilities as well. Our battle system is somewhere between an action RPG such as Diablo 2 or Path of Exile, and an action game based on physics such as Star Control and Asteroids. The similarity to FTL comes in the core game loop, which is travel and explore on the starmap, encounter text-based events (illustrated in our case) and engage in battle, which is in Fabular's case a direct controlled affair. :) Quite unusual, we know, but we think it works, and it's probably not been done before. On the face the two games may seem very different, and it's mainly due to our art style and the setting we chose, which is basically medieval knights in space clashing as spaceships. I would love to hear your opinion about the game concept and the idea of a more direct-controlled FTL-like in general! Together with my two buddies we are making a small but ambitious indie game, and our main inspiration for it has been everyone's favourite space roguelite FTL. Spoilers may be marked by formatting your text as such: (/spoiler) When posting regarding mods, please put or the Mod's initials in front of the post title. Report posts or comments regarding pirating or begging. Report posts containing spoilers not using the method below. FTL: Faster Than Light is a spaceship simulation, real-time, roguelike-like game by Matthew Davis and Justin Ma.
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